Spellcaster

Long in your time, you were regarded as an intellectual. You steered clear of the dangers of the of the Fighting class and building never interested you. It was the books and research that tantalized your mind and soul. You have worked hard enough, it's time to begin your journey into the realm of Magic.

Acolyte
You have started your journey into the world of Magic. You have been given a new title, along with new skills. The means to craft armor from leather, the ability to carry water and the usage of Couldrons. These will provide a means for close water storage when you grow far enough to know the ancient art of potion brewing. You have been taught the spells of Disarm, Prayer, Heal and Pain.

You also learn a little about the difficult art of transforming into an animal, and have completely mastered the disguise of a chicken.



Sorcerer
Your skills have grown strong and you have been taught so much. But now is the time to expand on those skills. The ArchMages have something in store. Spells Confusion, Cripple, Forcepush, and Zap have been given to you. Along side that, they have taught you how to handle the most mysterious blocks in the realm. Obsidian.

With your extensive experience with crafting numerous tools and weapons you have finally found a means of making use of the Blue Diamonds found deep in the bowels of this world. You now possess the ability to craft Diamond Tools. Alongside that, you have been given access to the Redstone torch to aid in your quests.

You sets your sights higher to learn more about the transformation art, and can now successfully diguise yourself as a Zombie.



Wizard
Your depth of learning and research has paid off well. You have progressed to the level of Wizard. In that, the ArchMages have one again given you new spells. Fireball, Firenova and Volley. They have also taught you something very special, they have showed you the way of the Brewing Potions. Now you have access to the ancient art to help your journey as well as your fellow adventurers.

The Master Craftsman has bestowed the plans for an Advanced weapon the Dispenser, along with the means to carry Lava and using a Compass to guide your way.

With your journey becoming more difficult and dangerous, you learn of yet another challenging transforming disguise. No one will suspect you of being a Skeleton.



Mage
The ArchMages are proud of you and your progress. You have reached a new level and they have seen how hard you have worked. With that they have given you the gifts of Combust, Explode, Forcetoss and Leap. Not only that, you have been shown how to handle the nether realms materials. Glowstone and Netherack. Along side this, you have been shown how to make Flint & Steel, though you as a mage have been taught something nobody else has. The way to open portals using a blend of alchemy between the flames of Flint and the Strength of Obsidian.

With greater challenges approaching, you think it best to learn to disguise as one of the most feared entities in the world. And, after some extensive experiments, you master the ability to disguise yourself as a Creeper.

ArchMage
The ArchMages have seen that they have met a new peer in the magic community. You have been given the ultimate level of spells, Telekenesis, Lightning, Mana, Purge, Pain, and Freeze. You have also been given the ability to teleport to other players. More importantly…they have given you access to a legendary portals of The End. There lies the Ender Dragon.

You have also been gifted the use of Gold refinement into Tools and Armor. Although mainly decorative there are rumors that the gold carries special power.